A downloadable game for Windows, macOS, and Linux

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A two player, split screen survival adventure.

The birds are stranded on a string of islands and need to forage to survive.

Features:
Local co-op for console controllers
Single player and keyboard/mouse supported
Procedurally generated islands
Dynamic split-screen
No inventory management

The game is still a little rough. I'm planning a version two with more features and including some of the work I've left out of this release.

StatusPrototype
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorElliott Davis
GenreAdventure, Survival
TagsCo-op, Crafting

Download

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Click download now to get access to the following files:

ShipWreckLinux.zip 31 MB
ShipWreck.app.zip 32 MB
ShipWreckWin.zip 19 MB

Comments

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excuse me what controller is used for this game? its not detecting my xbox controller.

How do you lite the tender pile?

cool idea but omg the constant text blocking the screen

Sorry to say but the co op is awful. I was trying to play it with my friend with controllers since it says controller support, but it just kept bugging out and we couldn't even get it to go to multiplayer. We couldn't get the controllers tow ork at all, not even with one player. There was no intructions either or anything. So we just gave up and uninstalled it.

excuse me, this is a free game

(+1)

This game has no ads or in-app purchases, it has no DRM. it has no promotion. This game is not finished. This is a shared abandoned project that could potentially get more work.
I have been feeling bad about not having time to work on this and your comments really seem to come from a place of incredible entitlement.
I do appreciate feedback like this, and I've been thinking about resuming work on this project again, but it hasn't turned out the way i wanted, or my intentions have diverged from the direction production was going. I had to cease work on this project to pursue paid work.

I'm sorry that the game was not a satisfying experience for you, and I should make a better effort to appropriately indicate level of completeness on my projects.

If you are interested in pursuing game development, I hope you check out Unity, and send me a message if your attitude changes, or if you want some help, or just talk about what you are making.

In your future comments, i hope that you stop yourself from opening with an insult. It really felt like you intended to hurt me with that criticism. Me, a developer that gave you access to my work for free. You chose to spend your time and check out a game, but I am not responsible to make sure your time investment pays off with entertainment.

Also you said you weren't able to get to the coop, so how did you evaluate and decide it was awful?

I am taking the constructive criticism that i should better mark the state of development on this project to lower or control player expectations. If you agree that is the message i should take from this, thank you for your feedback.

I wasn't trying to put anyone down or seem entitled. But it's definitely a problem if someone can't experience a game the right way and can't tell if it's enjoyable, free game or not. I had no idea at the time that the game was abandoned, and to say I had an attitude about my experience is very incorrect. No I was not trying to hurt you, I was younger and not very good with phrasing things or talking to people. If you had simply said right away that the game was incomplete and abandoned, then I would have replied with an apology. But it seems that you are very salty when it comes to criticism. Since I've just now seen your reply, I am sorry that the way I chose to criticize your game wasn't more gentle. And I hope that you've been doing well in any new projects you had decided to work on.

I would like to see CO-OP with keyboard too.

I know this post is old but I would as well

Thank you for your feedback, both of you ♥️♥️♥️

I've been thinking about resuming work on this game and actually changing a lot about how the hunger and everything works, I don't think it's really central to the fun co-op part. Also resuming is a couple rungs down on my priorities, I'm sorry!

I think i actually did have split keyboard implemented at one time. I think it was enabled by pressing Tab (and the icon would split into two keyboard halves). I must have removed that though! probably because of the frequency of blocked input from pressing many buttons simultaneously. I wonder if actually just plugging two keyboards in could get around that 🤔they couldn't share the same keys still, but that might be an accessibility option. I am thinking of treating two player split keyboard as an accessibility option as well.

Thank you for your extreme patience